So I began by creating a base mesh for use within mudbox that I would be able to manipulate and sculpt to create the character I wanted. I also used the swift loop tool within 3DS Max to make sure that the model had enough geometry for me to use within mudbox.
Base mesh |
1st Sculpt Pass, excluding head |
So far I think it's going quite good, my muscle definition has improved however currently the arms do look as if they are rather stuck on rather than attached.