Showing posts with label Heavy Metal. Show all posts
Showing posts with label Heavy Metal. Show all posts

Sunday, 11 August 2013

Heavy Metal Character - Change to Anatomy

Well I showed some of my initial work to some colleagues and whilst supporting, one mentioned that for such a comical idea why not have comical proportions. And whilst I was trying to avoid recreating Brutal Legend's protagonist with big burly arms, I did quite like the idea and thought I could still create a bigger character, whilst avoiding the 2 appearing too similar.


So I began by creating a base mesh for use within mudbox that I would be able to manipulate and sculpt to create the character I wanted. I also used the swift loop tool within 3DS Max to make sure that the model had enough geometry for me to use within mudbox.

Base mesh


1st Sculpt Pass, excluding head

So far I think it's going quite good, my muscle definition has improved however currently the arms do look as if they are rather stuck on rather than attached.


Heavy Metal Character - Start

Well it dawned on me that I haven't had much of a productive summer this year, not as much as I would have liked at any rate.

Whilst yes, I have learnt lots about using Mudbox and the importance of anatomy within 3D modelling, and I have gone through lots of tutorials, I don't have a finished project that I can show off. That is the aim of this project.

I hope to create a heavy metal character wielding a guitar with a massive guitar amp on his back, sort of strapped together and possibly rigged and posed.

Original Concept


I figured this project would also be great practice for the human anatomy as well as the 3DS Max - Mudbox workflow.

Initial Model