Once again I attempted some hard surface sculpting within mudbox with my resolve renewed. Totally could've gone better but hey. I tried and learnt some new tricks too.
This.. thing, for lack of a batter word was meant to be a big robot looking creature with smooth metal panels and massive air intakes on the chest there. That is no what they turned out to be. I watched a
video whilst working on this and you can see how it was meant to turn out.
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I suppose I have improved somewhat but I am still determined to nail down hard surface modeling, some day. However I am starting to consider zbrush more and more now especially after watching the intro video to a new eat3D tutorial video that uses, guess what? zbrush and it does seem to have some very useful tools.
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Maybe next time I'll get something nailed down right..
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