Friday 5 July 2013

Mudboxing - T Rex

Been doing some mudboxing, just followed a tutorial series up on YouTube which was very good in getting the hang of the basics and it goes over all the sculpting tools, creating vector displacement maps, and painting.

The eyes turned out way more emotional than I had planned, hence the silly caption
I find mudbox to be hugely fun to work with, much more enjoyable than modeling withing 3DS Max, although you definitely have a lot more control within 3DS Max, and (correct me if I'm wrong) but you can't create new geometry, and so mudbox really does seem to be a tool for creating extra detail to an already made model. Although, I'd be very happy to work solely in mudbox if it was possible, it's very quick and very fun.

Again after painting the eyes still did not look very fierce
 The painting with mudbox is also very good, it has the main functions found within photoshop such as layers, masking, brush size and opacity changes. Reminded me a lot of painting my old 40k models back in the day.

difference between not using normal maps and using normal maps


Pose tools in mudbox are quite easy to use which is nice, although better poses can be achieved with a skeleton

The tutorial series then ended with a look at the pose tool, which can be quickly used to pose whatever it is you just created, it works very well and it's quite easy to use. Although rigging a mesh with a skeleton can get you much much greater results.




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