Been doing some mudboxing, just followed a tutorial series up on
YouTube
which was very good in getting the hang of the basics and it goes over
all the sculpting tools, creating vector displacement maps, and
painting.
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The eyes turned out way more emotional than I had planned, hence the silly caption |
I find mudbox to be hugely fun to work with, much more enjoyable than modeling withing 3DS Max, although you definitely have a lot more control within 3DS Max, and (correct me if I'm wrong) but you can't create new geometry, and so mudbox really does seem to be a tool for creating extra detail to an already made model. Although, I'd be very happy to work solely in mudbox if it was possible, it's very quick and very fun.
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Again after painting the eyes still did not look very fierce |
The painting with mudbox is also very good, it has the main functions found within photoshop such as layers, masking, brush size and opacity changes. Reminded me a lot of painting my old 40k models back in the day.
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difference between not using normal maps and using normal maps |
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Pose tools in mudbox are quite easy to use which is nice, although better poses can be achieved with a skeleton |
The tutorial series then ended with a look at the pose tool, which can be quickly used to pose whatever it is you just created, it works very well and it's quite easy to use. Although rigging a mesh with a skeleton can get you much much greater results.
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